CONTEXT
Redesigning BlindLove into a clear, focused experience.

As the product designer on this product i ...

  • Owned the research process end to end, from planning sessions to turning what we heard into real design decisions
  • Ran workshops with the dev team early on, to align on what was possible before committing to any direction
  • Guided user testing with early adopters, and made sure those insights actually shaped what we built
  • Kept the founder's vision and user needs aligned, so both sides were always pulling in the same direction
  • Worked closely with developers throughout, staying hands-on to make sure the experience held up in production
PROBLEM
The app had potential, but users couldn't figure out how to use it.

The core concept of BlindLove is genuinely interesting, but the early version made it hard for users to understand what was happening, where they were in the experience, or what to do next. The problems weren't isolated, they ran across the whole app.

Matches Felt Empty and Unclear

The match cards had no user presence, no photo, no context, no sense of a real person on the other side. It felt more like a game board than a dating app, and users had no way to tell where they stood in the reveal process.

01
The Reveal Flow Was Incomplete

Key scenarios were never designed for, what happens when only one person reveals? What if both want to reveal at the same time? The flow was missing states, missing feedback, and left users confused about what their actions actually meant.

02
Points and VIP Logic Was All Over the Place

Credits, boosters, and VIP perks were scattered across the app with no clear system behind them. Users didn't know what they were buying, why they needed it, or how it connected to anything meaningful in the experience.

03
RESEARCH
Looking beyond the surface of the problems...

We mapped out the full interview flow ahead of time so each conversation stayed focused and aligned with what we were trying to learn.

Interview preparation board used to guide all research sessions

In three focus groups, we noticed that certain concerns kept showing. The points below really capture what participants brought up the most and helped us see where the biggest gaps are.

"Most of the customers come through word of mouth. shops don't really exist effectively online."
"People usually call just to ask what services we offer. That information isn’t clearly available anywhere."
"If someone needs a specific part, they have to call three or four shops to compare prices."
"We get messages on WhatsApp all day instead of proper service requests."
"Customers don’t know which garage to trust unless a friend recommends it."
"Sometimes drivers show up without full details, and we have to clarify things over the phone."
Approach
What we uncovered turned into a direction we could act on…

After wrapping up the research, the next step was turning everything we heard into direction. Instead of treating interviews as isolated feedback, we looked for patterns that could guide how the product should feel, behave, and prioritize tasks.

Research insights oraganizing workshop.

Before mapping flows and journeys, we shaped our ideas about the users in personas to guide the decisions ahead.

Defined user persona of a car owner
Defined user persona of a garage owner
Defined user persona of an automotive vendor

From there, we mapped the user flows with real behaviors in mind, making sure each step mirrors how people would naturally move through the product.

Sample of the core user flows been created
PROCESS
Then It Was Time to Shape the Experience...

With a clearer understanding of where discovery breaks down and how coordination happens today, the next step was to shape the foundation of the product. Wireframing helped translate research into structured flows, and test how flows would actually work before focusing on visuals.

Preview of the Wireames been created for the project
Moving with usability testing & validation

Once the initial flows were ready, we went back to our participants from the generative research to evaluate how the product actually felt in use. We walked through key scenarios together, observed where confusion happened, and gathered feedback on clarity, trust, and ease of navigation. a usability test on our initial prototype was the key to moving forward.

Preview of the prototype created for V.1

As expected, some ideas that worked well in theory felt different once people interacted with the product...
One clear example of this appeared while testing, several users struggled to understand how services were organized and how to manage them, which revealed a structural issue in the vehicle services flow that needed to be reworked:

BEFORE

Completed and recurring services were mixed in one list, which confused users. Managing entries required extra steps through dropdown menus.

AFTER

The screen was split into Service Log and Upcoming Services. Actions became directly accessible, recurring services were clickable, and adding or deleting entries became simpler and clearer.

it was time to bring visual consistency to the project. We built a dedicated design system for Qetae to ensure clarity, scalability, and consistency across services, parts, and logistics experiences.

As we were building it, we made a few decisions to keep the product consistent as it grows:

  • We fixed clear placement rules for actions so users don’t have to search for buttons across different screens.
  • We reduced variation in layouts to avoid redesigning patterns for every new flow.
  • We kept interactions straightforward and avoided overcomplicating components.
Preview of the design system foundation created for the project

After refining the flows and locking the design system, we moved to figma to work on the high-fidelity screens. This was about making decisions final and ensuring the product felt modern, clear and consistent across every touchpoint.

Here are selected screens from the final product alongside the prototype canvas we worked on.

Preview of the Guest and Customer flows
Preview of the Garage and Logistics flows
Some of the hi-fi screens designed for the Customer flow

Once the high-fidelity screens were finalized, we connected them into a fully interactive prototype. Rather than reviewing isolated screens, this allowed us to experience the product as a complete journey, moving from discovery to action and confirmation.

With the full flow in place, we ran another round of usability testing to evaluate how the product performs in realistic scenarios. The focus this time was on overall clarity, decision-making moments, and how smoothly users could move through the marketplace.

OUTCOMES
How the Product Actually Performed...

With the final prototype in place, we tested the full experience end to end with the same participants involved earlier in the process. The goal was to measure how clearly users could complete key tasks and whether the product reduced the friction we initially identified.

An overview of the protyping canvas

The decisions been taken showed up clearly in how users moved through the product and completed key tasks.


And some of the results were:

TASK COMPLETION
96%

of participants successfully completed a full service booking without external help.

FEATURES ADOPTION
86%

of vehicle owners used filters or vendor comparison before confirming a service.

DISCOVERY EFFICIENCY
42%

faster, the users reached a relevant garage or part option compared to the initial V.1 wireframe prototype testing.

USER CONFIDENCE
81%

of participants reported feeling confident in their final decision before checkout.

Qetae started with a simple question: why is something as common as finding a garage still so manual and outdated? Through conversations, testing, and iteration, the product slowly became clearer and more structured with every step. This project reminded me that good products aren’t built from assumptions, but from listening, refining, and testing until the experience actually works in real life.